//Shoots slanted walls

script_enemy_main{

let GRenemy=("\script\Images\Enemies\Fairy3-15.png");
let SEshots4=("script\SoundEffects\shots4.wav");
let SEdeath=("script\SoundEffects\enemydeath1.wav");
let miny=GetClipMinY; let maxy=GetClipMaxY; let minx=GetClipMinX; let maxx=GetClipMaxX;
let cx=GetCenterX; let cy=GetCenterY;
let startx=GetX; let starty=GetY;
let frame=0; let time=0; let animation=0;
let ani=4;
let scale=0.75;
let shots=0;
let shotcolor=0; let shotspeed=0;
let oldX=0; let oldY=0;
let invincible=125;

SetSpeed(5);
SetAngle(90);
let angle=GetArgument[0];
let phase=0;

@Initialize{
	LoadGraphic("\script\Images\Enemies\Fairy3-15.png");
	LoadSE("script\SoundEffects\shots4.wav");

	SetInvincibility(30);
	SetLife(80);
	SetDamageRate(10,3); 
	SetScore(1000);
	SetShotColor(255,255,255);
}

@MainLoop{

if(GetX<=minx-32 || GetX>=maxx+32 || GetY<=miny-32 || GetY>=maxy+32 && frame>=60){ VanishEnemy; }

if((GetX>minx && GetX<maxx) && (GetY>miny && GetY<maxy)){
SetCollisionA(GetX,GetY,32*scale);
SetCollisionB(GetX,GetY,32*scale);

if(GetCommonData("Difficulty")==1){
	if(frame>=45 && frame<60 && frame%5==0 && GetSpeed==0 && time>=60){
		loop(14){
		CreateShot02(GetX,GetY,5.5,angle,-0.08,2.5,85,0);
		CreateShot02(GetX,GetY,3.5,-angle,-0.08,1.5,92,0);
		angle+=360/14;
		}
	if(phase%2==0){ angle+=2.5; }
	if(phase%2!=0){ angle-=2.5; }
	PlaySE(SEshots4);
	}
	if(frame==60){ frame=0; angle+=10; phase++; }
} //Easy

//==================================================================================================================

if(GetCommonData("Difficulty")==2){
	if(frame>=40 && frame<60 && frame%5==0 && GetSpeed==0 && time>=60){
		loop(14){
		CreateShot02(GetX,GetY,6,angle,-0.08,2.75,85,0);
		CreateShot02(GetX,GetY,4,-angle,-0.08,1.75,92,0);
		angle+=360/14;
		}
	if(phase%2==0){ angle+=2.5; }
	if(phase%2!=0){ angle-=2.5; }
	PlaySE(SEshots4);
	}
	if(frame==60){ frame=0; angle+=10; phase++; }
} //Normal

//==================================================================================================================

if(GetCommonData("Difficulty")==3){
	if(frame>=30 && frame<50 && frame%5==0 && GetSpeed==0){
		loop(14){
		CreateShot02(GetX,GetY,6.5,angle,-0.08,3,85,0);
		CreateShot02(GetX,GetY,4.5,-angle,-0.08,2,92,0);
		angle+=360/14;
		}
	if(phase%2==0){ angle+=2.5; }
	if(phase%2!=0){ angle-=2.5; }
	PlaySE(SEshots4);
	}
	if(frame==50){ frame=0; angle+=10; phase++; }
} //Hard

//==================================================================================================================

if(GetCommonData("Difficulty")==4){
	if(frame>=25 && frame<50 && frame%5==0 && GetSpeed==0){
		loop(15){
		CreateShot02(GetX,GetY,7,angle,-0.08,3,85,0);
		CreateShot02(GetX,GetY,5,-angle,-0.08,2,92,0);
		angle+=360/15;
		}
	if(phase%2==0){ angle+=2.5; }
	if(phase%2!=0){ angle-=2.5; }
	PlaySE(SEshots4);
	}
	if(frame==50){ frame=0; angle+=10; phase++; }
} //Lunatic
} //Onscreen


if(GetSpeed>0){ SetSpeed(GetSpeed-0.1); }
if(GetSpeed<0 && time<600){ SetSpeed(0); }
if(time>=500){ SetSpeed(GetSpeed-0.05); }



oldX=GetX;
oldY=GetY;
frame++;
time++;
animation++;
if(animation>=ani*6){ animation=0; }
if(GetTimeOfInvincibility<25 && invincible>0){ invincible=GetTimeOfInvincibility*5; }

}

@DrawLoop{
let side=0;
	SetTexture(GRenemy);
		if(oldX<GetX || oldX>GetX){ side=128; }
		if(animation>=ani*0 && animation<ani*1){ SetGraphicRect(1,side,256,128+side); }
		if(animation>=ani*1 && animation<ani*2){ SetGraphicRect(257,side,512,128+side); }
		if(animation>=ani*2 && animation<ani*3){ SetGraphicRect(513,side,768,128+side); }
		if(animation>=ani*3 && animation<ani*4){ SetGraphicRect(769,side,1024,128+side); }
		if(animation>=ani*4 && animation<ani*5){ SetGraphicRect(513,side,768,128+side); }
		if(animation>=ani*5 && animation<ani*6){ SetGraphicRect(257,side,512,128+side); }
	SetGraphicAngle(0,0,0);
	if(oldX<GetX){ SetGraphicAngle(180,0,0); }
	SetGraphicScale(scale,scale);
	SetColor(255-invincible,255-invincible,255);
	DrawGraphic(GetX,GetY);
}

@Finalize{
if(BeVanished==false){
PlaySE(SEdeath);
	if(GetArgument[1]==1){
	loop(7){ CreateEnemyFromFile("script\Functions\itempower.txt",GetX+rand(-40,40),GetY+rand(-40,40),0,0,0); }
	loop(10){ CreateEnemyFromFile("script\Functions\itempoint.txt",GetX+rand(-40,40),GetY+rand(-40,40),0,0,0); }
	}
	if(GetArgument[1]==2){
	CreateEnemyFromFile("script\Functions\itembomb.txt",GetX,GetY,0,0,0);
	}
	if(GetArgument[1]==3){
	CreateEnemyFromFile("script\Functions\itembomb.txt",GetX,GetY,0,0,0);
	}
#include_function "script/Functions/PlayerTypeBonus.txt";
}
}

}